Prologue, and Basics. . . Well, here we are. This is the start of, something- More specifically, a series of roleplay guides that I’ll be writing when the mood strikes me. This first installment will mostly be going my basic tips for roleplayers- not just new ones, either- and the ones after will delve into more specific topics in much more detail. For the most part, I will be using pre-existing characters as examples for my lectures. The majority of these will probably be my own characters, just because I have far more experience with and understanding of them. . . That all being said, ten points goes to all of those who understand the allusion in the title. And now, the tips! I should preface that these are, more than anything, based off my personal experience. So they might not ring as true for others. But, here they are: Play characters you would like to interact with. This one is a suggestion, rather than a rule. Playing a character like this is a double-edged sword for some. Itt can lead to characters you enjoy playing more, and more people like interacting with- It naturally leads to people having more fun with them, after all. However it can also lead to characters you can’t understand as well and have problems roleplaying. Practice it with caution. Be expressive. This point will definitely be tackled more when I get into character design and creation but: It’s easy to wander into the trap of making some stone-faced war veteran with a body count in the fifties that doesn’t know what fear is. There is certainly a spot for these characters, just don’t go all-out with it. People, above all, like to see their actions having an impact, and this goes for character interactions just as much as event design. Be proactive, not reactive. Far too many people hide away in corners, waiting to be interacted with and wait for opportunity to strike them. This is a major blunder in my opinion. I don’t recall any character for what they reacted to, I remember characters for what they did! No one tells the triumphant story of Shady Dave, who sat in the darkest part of the bar menacingly. You are the actor, not the character. For a character to be a character, a certain amount of distance between the player and them is required. You’re writing the script, not doing it. That is to say, don’t let in character actions and out of character actions tangle, nor information. It leads to horrid drama, I’ve seen many people start hating each other because of what a fictional person did. Make a story. Do not be the story. This one is simple, but I’ve seen even experience players struggle with it. Your character is one of many, a persona on their own unique path in life, one that might weave into other’s. That doesn’t mean, however, you should try and assume your character is, or try to make them, the main character of Galaxy Citizen. Don’t stress, have fun. Personally, I often enter into roleplays only knowing how a character acts, and what they look like. The rest is made up more or less on the fly- I didn’t know one’s age until three or four months after they entered play, and I still don’t know why Jari doesn’t have a last name! Don’t think you need to write some grand epic or construct a story worthy of a Shakespearean comedy. As long as you have fun, and you don’t ruin anyone else’s fun, you’ve already done as much as you can do. . . And those are my tips! Up next, we’ll be discussing… either descriptions in and of themselves, or character design.