Eelicks "All descriptions are to be no more than a paragraph or two in length." Tags Diplomatic Cave Eel Stonemasons Appearance Eelicks resemble earth eels, being generally long creatures with a fin running down their back and midsection, as well as a flat snout. Eelicks, however, differentiate themselves by the presence of arms, legs, and lungs. Because of this, the Eelicks quickly evolved into a society of sapients. An eelick’s body is covered in tiny soft scales. These can be of nearly any color imaginable and occasionally seem as if they could be a layer of stretchy skin. An Eelick has four fingers on each hand, of which they have two of, and as such often have some trouble when it comes to tasks requiring dexterity. Their fingers are clawed, as are their feet, which have three toes on each. Between each digit are webs, assumably for swimming. They are thick and somewhat rigid, and as such certain objects cannot be placed between the fingers, such as rings or brass knuckles. An Eelick is often small in size, the average one stands about the height of an adolescent human, but sport tails that can add an extra two feet if measured from head-to-tail. Eelicks have been noted and studied due to their regenerative abilities. They have about the same amount of stem cells throughout their life as a gecko and can regrow a severed limb after several years due to their cells “memorizing” the composition of their body. Depending on the age of the Eelick, the limb could also eventually grow into another Eelick (albeit at a smaller size, these Eelicks are ostracized by society and called drudges) if the memorizing cells are capable of memorizing enough to rebuild the rest of the body. It isn't uncommon to see an Eelick with no limbs at all keeping four drudges as slaves. Spoiler: Picture Base belongs to BorealBoof, this is a free "base." An Eelick has the innate ability to effortlessly shoot a bolt of lightning from their body. This cannot be concentrated at one area of the body and pulses throughout their skin, Eelicks often shock other Eelicks around them when they do so due to their back-to-back combat preference. A thin, opaque fin runs down an Eelick’s belly and back, eventually continuing onto its tail, which then appears to be a little flair at its tip. The tail is prehensile and is often used for swimming. Recently, Eelicks have taken up fashioning the fin to mimic hairstyles atop their head. Eelicks are also known by others for their gnarly teeth and apparent lockjaw. They have a lisp when speaking common tongue if their teeth or jawline is not adjusted, which can be a painful experience and not often indulged in by members of the Eelick society. Eelicks have a different selection of photoreceptors in their eyes, and as such, are incapable of seeing the color blue, but are able to see another one that other races simply cannot comprehend. They call this color “Muld.” Culture Eelick culture revolves around the sea and the way individuals interact with it. Eelick cities are boundless, and while still flooded with water, are carved out in the shimmering violet caves that lie under the seas of Rockwash. For the longest time, the sea has given them life, and they have appropriately centered their ethnic religion around it. “Waterspeaking” is the generic Eelick faith. Most Eelicks don’t stray from it, but an Eelick who was detached from its home at an early age may instead take up something such as the Hylotl mythos. Most traditional Eelicks will denounce all other religions outwardly, and call theirs the true one, though they quickly lose their gall when faced with an actual debate. Waterspeaking’s teachings include the belief that the sea itself is an individual. It thinks and makes its decisions, and one will be prosperous in any aquatic area if they succeed in appeasing it. Waterspeaking is not a religion that attempts to solve the mysteries of life-- nor the creation of the universe-- and is mostly seen as a philosophy or deification of something that is inherently inanimate. By their nature as bottom feeders, Eelicks are often seen as pacifists, somewhat like their neighbors above, but this is only true due to their inherent cowardliness. They actually take up slaves, drudges of their own species, but will never branch out to take another race in as an indentured servant due to the fact they probably can't breathe underwater and might be able to overpower them. Groups of Eelicks rarely partake in war, but they often ride it off as a facet of their religion, seeing as one of its teachings is the avoidance of needless fighting. Eelicks are also xenophiles. Because of their previous experiences with other races and the benefits of borrowing their technology, they now always welcome newcomers into their midsts. As a whole, they are friendly to other races and are never the ones to pull the trigger and start a conflict. The Eelick language is not spoken. They cannot speak when underwater as a Hylotl can, and as such, their language is based off of a sign-language using both hands. Eelicks also develop much of their culture off of their unique ability to emit an electric pulse. Often, this pulse isn't dangerous, and most Eelick-made technology has a “hand port” where an Eelick can use this particular ability to give the device an extra boost of charge. It is now also used to prove if an armored individual really is an Eelick before entering Eelick territory, and for uses in advertising. Eelicks make perfect lackeys and propaganda-spreaders due to their docile, meek nature allowing them to take up jobs en masse that they otherwise wouldn't. Whereas society for Eelicks were once based on survival, and every head counts, the current High Chancellor has been attempting to weed out those he finds weak. Being High Chancellor is the highest honor and rank in Eelick government. The other branches highly respect it, and the High Chancellor is allowed to pass laws on a whim. Sub-Rockwash is a theocracy. The High Chancellor is always a notable Waterspeaker, a priest in the Waterspeaking religion. Eelicks also partake in sculpting, and almost every Eelick knows how to carve stone a little. An average Eelick home is a carved out cave, furnished. As Eelicks are notably slavers, a family household often has one or two dredges doing the heavylifting for them. History The earliest history regarding the Eelicks dates back to about 3000 BCE, where they began to take up agricultural practices on Rockwash, a planet in deep Civspace, and one noted for it being entirely flooded, save for the underground. Because there was no dirt, and early Eelicks mainly hunted deep underwater, the first settlement of Eelicks was based underground, in an undersea cave, which is a trend that exists to this day when Eelick settlements are founded. There, in their cave, they practiced the cultivation of mushrooms and of specific species of fish. Whereas the civilians and those who had specialized jobs such as weavers or smiths lived underground, the hunters and soldiers took to the sea above, where most battles and food-scavenging took place. After a while, the Eelicks found they were obsessed with the sea. Its vastness contrasted from the claustrophobic-- albeit safer-- caves the people hid in for safety against the frankly more dangerous and cunning beasts out there. They eventually formed a religion out of it, known as Waterspeaking. They revered the sea. After all, they couldn’t pass its boundaries, for they would suffocate. They had no lungs and could not breathe air, so the thing that supposedly allowed them to live, water, became the center of their faith. To them, the water had a mind of its own, and spoke to specific prophets and priests. As for more recent history, the last war fought that involved the Eelicks were more like border disputes with Hylotl colonists attempting to create homes on the surface of Rockwash. The Eelicks were never a warlike race, focusing more so on faith and survival, and as such were fought back to their caves. The Hylotl city of Jynju now floats above their ocean home. Ever since this happened, the Hylotl culture has been slowly diffusing down to the Eelick’s via pieces of technology and other objects being dropped down to their level rather than washed away by the ocean. Since the founding of Jynju, Eelicks have been making rapid technological advancements. The latest worldwide event to have happened to stir the community of the Eelicks happened when Waterspeaker Crizz stepped down from his position as High Chancellor after passing a law required the genetic augmentation of lungs on newborn Eelicks, allowing them to venture past the sea and interact with other races. They’ve integrated themselves into Jynju now, and there’s an off-chance one might see an Eelick when perusing the residents of any Hylotl city. Intentions for Story & Setting Interactions How they are to be used on the server and how it melds with the story and themes. What promise do they offer? This is a very important criterion for their grade. Eelicks bring many things to the table that the main races do not. Their appearance contradicts their manner in the opposite way from the Floran. While Florans are deceptively barbaric plantfolk, as plantfolk are often depicted in other media as peaceful and silent, a la treants from Tolkien’s work and the Sylvari from Guild Wars, the Eelicks are deceptively peaceful. In media, eels are often considered evil or signs of bad omens, with their frankly ugly appearance, which the Eelicks contradict in their affable and charismatic nature. The Eelicks aren’t warlike. In fact, they’d more easily mirror an actual spacefaring alien species if we were to discover one in that they’re more interested in pursuing knowledge and self-expression rather than waging wars. People like an underdog, and Eelicks fill that role by their cowardliness and their glaring lack of prevalence. The Fringe is a definitely more dangerous place than where the Eelicks come from, and this can cause some humorous interactions when one decides to venture there. In Civspace, Eelicks have found themselves in a respected spot as traders and stonemasons and are allowed to live rather comfortably with an air of respect to them. In the Fringe, however, this respect is not upheld as strictly. Eelicks hardly ever go to the Fringe because they don’t fit in, and they frankly can’t take the amount of unprovoked disrespect that they expect would be hurdled their way if they were to go. However, individuals are individuals, and an Eelick can very well go and stay if they like, and while it isn’t unheard of, it definitely isn’t very common. Most rash or criminal types rub them the wrong way, and an Eelick in the Fringe is sure to accidentally start conflict and put themselves in an uncomfortable position that they otherwise wouldn’t often experience. As for how the Fringe would benefit from the presence of Eelicks, an Eelick would definitely assist organizations that bring law to certain planets and systems or as specialized traders of goods to just about anyone. They could also assist in the research of other planets and mysteries within the Fringe due to their inquisitive nature.