Discussion in 'Rules' started by WowGain, Jul 4, 2017.
[[ Before Reading, please note; all forms of modifications detailed in this article do not require an app to be played, so long as they are played reasonably, and within the constraints that are detailed. Going beyond said constraints would still require an app. These augments are generally small in scale, as far as augments go, so we have decided to put up a post detailing the general ideas of small-scale augmentation and the limits they will have, along with the benefits. ]]
Original Post by Harte
An Article on the Ideas and Direct Effects of Bodily Augmentation
~As written by Dmitri Aminev, Galactic Scholar
With the emergence of new technology allowing for the modification of genetic and bodily function, an era of experimentation has spread throughout the galaxy. Combinations of flesh and machine are commonplace, as are genetic modifications which leave those who choose them seeming more than their former selves, or something else entirely. These technologies are referred to as "Augments", and they can come in innumerable shapes and forms. From prosthetics to cosmetics, to modifications which change minor aspects of the body. However, one should know these technologies, should they ever be faced with the choice of being augmented.
A much more common, cheaper, and overall simpler process than organic replacement, prosthetic replacement of extremities is a popular alternative. The process consists of replacement with lost limbs or similar with mechanical reconstructions, most commonly made to scale with the body of the prosthetic recipient, so as to make the replacement feel as natural as possible.
They can be constructed of most metal-based non-organic materials, ranging from durable metals to more fragile mixes of metal and plastic. They may be lightweight, heavy, fitted with tools or attachments, and varying in dexterity. However, with these seemingly superior mechanical replacements of organic matter come some detriments; Regular genetic therapy may be necessary to ensure that integrated technology with the nervous system isn't rejected from the body. Failure to do this can result in extreme sickness, even leading to death in the case of the replacement of organs or larger, more integrated prosthesis.
Prosthetics will also require a source of power, typically an integrated electrical battery, in order to operate properly. Fitting a prosthetic with a tool or other item can and will make the limb heavier and less dextrous, along with the increased drain on an integrated power source. The average prosthetic battery will retain a charge for a full day before requiring a replacement or recharge. Higher quality batteries fitted into lightweight prosthetics can last up to three days before a recharge is necessary.
All parts of a prosthetic will have some effect; Increased weight due to attachments may degrade power faster, as well as cause less dexterity. They will also be more expensive to build and fit to the body. Lightweight builds will retain power for longer, are far more dexterous, and less costly to the recipient.
As opposed to the more practical aspects of augmentation, cosmetic augments have far fewer detriments to the recipient, but no clear benefits either. These augmentations range from simple changes such as pigmentation, to small-scale bodily modification. Simplistic methods of surgical bodily modification have been seen from archaic times, but modern methods allow for small changes to skin color, different coloration of the eyes as well as hair. Bodily modification can consist of the shaping of ears, noses, and generally any aspect of the body which can be safely shaped. For example, a common practice of Hylotl cosmetic culture is the reshaping and surgical modification of the recipient's "fins".
Some niche modifications to the body are the modification of the ears leading to alternate placement and reshaping, as well as additions of other physical aspects not present naturally on a recipient's body. Some have their nails removed or replaced with alternate shapes. Some favour the idea of alternate pupil shapes, some prefer to have their skulls shaped and fitted with extraneous bone matter, resulting in slightly different shapes or protrusions.
However, as far reaching as cosmetic augmentation surgeries are, they are limited in their potential. Things such as augmenting one's person to appear as if they are a different species altogether, for example, are out of the bounds of capability.
Most augmentations to the body serve a practical purpose, as opposed to a cosmetic one. Bodily augments can take the shape of organic attachments to the body, as well as genetic modifications which would allow for the recipient to respond to physical trauma faster or in a different manner to the unaugmented individual.
While many favor less intrusive forms of physical augmentation, an uncommon choice is the addition of bodily attachments which are integrated somewhat seamlessly into the recipient's physical form. One such augment is the addition of wings- though currently, it is impossible to create wings capable of true flight without having an exceptionally tall subject and one who is willing to have wings so large they would have trouble taking on everyday tasks. In addition to this, the only species currently lightweight enough to make this augmentation viable is the typical Avian, due to their lightweight skeletal structure and slightly shorter stature in comparison to the majority of other races. These organic attachments are also impossible to add to Novakids and Glitch, due to the impossibility to merge pure organic matter and mechanical bodies, as well as the magnetic shell of the Novakid. Currently, the wings that some choose to have attached to their body are universally small, usable for little more than gliding and slowing one's speed of falling. They may be either feathered or webbed, depending on the favored design of the individual.
Another physical augment some choose is the addition of a "tail" though in the truest sense, these modifications are nearly useless, and almost entirely cosmetic, except for the possible extra balance one may be afforded after spending years with one attached. They do not possess enough muscle mass to be used like a limb, and are not generally extensions of the spine, as most tails in nature are. They are integrated with the body and supported by enough muscle mass to allow movement, and in some cases are attached and supported by synthetic bone structures.
While attachments of organic matter to the body are uncommon and generally not favored for practical reasons, some alternate physical modifications are extremely common, for both civilians and combatants alike. One such physical augment is referred to as a recovery accelerator. These particular forms of augment revolve around the ability to heal wounds at a faster rate than the unaugmented individual. Recovery accelerator modifications come in two general types: Genetic and technological.
Genetic recovery accelerators are genetic modifications which are specifically tailored to cause cells near an injured area of the body to enter a state of "overdrive", which causes them to split and form repaired organic matter at a much quicker rate than usual, triggered by physical trauma. Genetic recovery accelerators require a larger intake of nutrients to remain effective when in use, and while they cause recovery from injury to be faster than normal, they are by no means instantaneous. For example, a deep laceration or bullet wound, while taking an extended period of time for the average individual to heal, would take approximately a week or longer for one in possession of a genetic recovery accelerator. A broken bone would take several days to recover properly as well. However, they would require a larger intake of nutrients in order for the accelerator to remain effective for the full period of healing. Nutrient supplements can suffice in this case. Failure to keep up an intake of nutrients will lead to the accelerator failing, and causing healing to take place at a normal rate.
Technological recovery accelerators make use of nanotechnology to have a similar effect to genetic recovery accelerators, but still rely on the body's natural ability to heal. Produced externally and injected into the body of the recipient (accompanied by minor gene therapy to prevent rejection of the technological element), this form of modification will respond to physical trauma in a similar manner to genetic accelerators. The nanotechnology added to the body will trigger an aware state in response to physical trauma, seeking out damaged portions of the body and making repairs in tandem with the body's natural healing ability. While effective, this technology cannot fully heal the body, nor will it be instantaneous. While nanotechnology is capable of repairing some physical damage, the scale of the injury can result in it leaving the body (through bleeding, as nanotech must be moved through the body via the bloodstream) and injury will still require medical attention. The recovery process, however, results in a healing time approximately the same as one would have with a genetic recovery accelerator.
Just as with cosmetic surgery, genetic modification has a realm of limitation. To mimic another species altogether would require to much modification of the genome of a species itself, making such a change impossible. The only way to truly experience what it is like to be another species would be to have a species change procedure undertaken, something that is not to be taken lightly.
Augmentation on the genetic or bodily form is unique to organic life, and any augmentation to be performed on the robotic body is of a completely different nature to the organic one. However, modifying a robotic being is far simpler and less high-risk than modifying an organic body.
While augmentation of the organic body must be accompanied with the appropriate gene therapies and physical recovery, the mechanical body of a robotic being requires far less physical risk when modifying. However, the difficulty of mechanical augmentation comes with programming and safe integration of foreign technology with the mechanical frame. Some augmentations which robotic beings favor consist of added systems to the body and on occasion, entire frame replacement or bodily reshaping.
Adding additional parts or attachments to the body of a robotic being can seem simple at first- however, there are implications. To add a weapon to the frame of a mechanical body would require integration of the weapon's system with the artificial nervous system that those such as the Glitch favor. While an attachment might be as simple as understanding the concept and use of the tool, such as a blade, mechanical attachments such as guns, metal-cutting electrical tools, or other systems integrated must be carefully formatted and programmed to fit into the essential control systems a robotic being possesses. One cannot simply weld a chainsaw to the arm of a Glitch and expect it to work, it must be attached to internal systems and programmed for control by the recipient. This applies to any and all systems that could be attached to a robotic being, including but not limited to advanced weaponry, fuel-based tools, and communications systems.
To replace the body of a technological being is to entirely change their physical perception; as such, it is a very lengthy process when dealing with an artificially intelligent consciousness. If, for example, a Glitch were to shift into an entirely different chassis and frame, it would result in said Glitch having to go through extensive lengths to get used to their new frame, as well as having to reshape their physical perspective. To change one's height, they would have to have a new chassis and frame built to house their internal systems, then have said systems transferred and reactivated once the build process has been completed. After this, the newly reactivated Glitch would have to adjust to their new physical shape, sometimes over the course of several weeks before they become used to their new frame.
A Note From the Author: As a whole, augmentation on the physical and genetic level should never be taken lightly or be a decision made without extensive thought- most augments cannot be removed without extremely high-risk, invasive surgeries or gene therapy. All augmentations come with their own risks and benefits, be they cosmetic, genetic, or physical.
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