Wearable Rebounder Gauntlets

Discussion in 'Tech/Augment Applications' started by Mir, Apr 10, 2024.

  1. Mir

    Mir The Kentucky Fried Cyborg Impervium Donator

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    Name: Rebounder Gauntlets

    Description: A modified pair of ZPEM Gauntlets, with emitters tuned to project a field rather than projecting to a particular point.

    Abilities:

    Rebound Field: The gauntlets, when activated, emit a field that redirect any that passes into the field towards the direction the gauntlet is facing. The field has an 8 inch radius from the central emitter in the palm of the gauntlet. Anything redirected by the gauntlet travels in this new direction with the same amount of kinetic energy it entered the field with.

    Conditional Abilities:

    Partial Effectiveness against Explosives: While the gauntlets would not be able to stop the shockwave of an explosion, they would be able to redirect any shrapnel.

    Limitations:

    Based on ZPEM: The Rebounder Gauntlets are based on ZPEM gauntlets, and as such have the same limitations as a ZPEM gauntlet as far as the mass of an object is concerned.

    Potential for Injury: Just like how a user of a ZPEM Gauntlet would experience muscle strain when lifting objects of sufficient mass, users of a Rebound gauntlet may experience bruising or even muscle tears if attempting to redirect a projectile with a great amount of energy behind it.

    Conditional Limitations (Optional):

    Not Instant: The gauntlets do not activate instantly, taking a second or two to spin up the field once activated. No matter how good a character's reactions are, they won't be able to turn the gauntlet on and deflect a bullet fired at them if the bullet was fired before the gauntlet was activated.

    Must be Physical: Because the gauntlets work off of Zero Point Energy, they can only redirect things that have mass to them. You won't be able to redirect a laser using the gauntlets, as it's just a beam of pure energy without physical form.

    How does it work: By altering the emitters of a Zero Point Energy device, the device has been tweaked to, rather than introducing energy to a system in order to move something around, redirect energy already in the system to change the course of a projectile or object.

    Flavor text: Originally discovered by accident while tweaking with a ZPEM device in an attempt to increase lifting capacity, the capabilities of this rebounding effect were quickly put to the test. The eventual end result was a pair of gauntlets capable of redirecting fire back at one's opponents.

    Referenced Technologies (Optional): Zero Point Energy

    Attainability: Open

    Tags: [Industrial]

    Category: Wearable