This is a thread for questions related to the new psionic changes, to clear up any confusion or to clarify anything. If the answer isn't secret, we will answer it. FAQ: Why? These changes were made to develop psionics as a system more unique to roleplay and our setting. They were made to allow characters to develop unique abilities separate from the basic ones such as telekinesis. These changes were also made to separate psionics more from common technology How do I adapt to the new changes? Soon, several members of the staff team will be going around working with people with psions privately to work with making sure they conform to the new system. For most characters that do not stray too far from the currently given example abilities, this will simply involve choosing your character's aptitude. However, for some with unique abilities that the new system is designed to encourage the creation of, you may have to create an ability application. I shouldn't have to know x to make an ability application. As with tech apps, staff will happily help you in applying for a psionic ability. This sounds like magic... Always has been. I want my custom species to have certain affinities towards types of psionic subjects or abilities. Work with staff or your grader on editing your species application to include such information. This is a lot of information... Most of the actual anomaly lore is hidden to public view. In an effort to reveal more information to everyone so they can make use of it, none of the new lore is redacted, so that's why there is a lot of it.