Hey. These are some of my random thoughts I came up with during the years of RPing on GC and other communities. These are my manifests and are mainly for me to keep in mind (thus don't bother with any 'criticism' here) but I thought that someone might get inspired by it. I'll try to update it from time to time. Please only comment if you have an idea that might help everyone and is not aimed at me. RP concepts which have their roots in temporary inspiration seem to slow down, stagnate and die after a while. Build upon passion. In an environment where everything is trying to be weird, the normal will stand out as unique. Remember to RP the pain and fear. While getting shot might not always be painful (adrenaline), getting hit or even falling down might be. And it can be scary, too. Escalation of violence - if someone decides to insult, push or even punch your character, don't immediately go for a gun, blade or whatever tool you have. Do the same to them. Or - depending on the situation - cower, run away, cry for help. Even soldiers in both World Wars (most of them, at least) did not want to kill anyone. They shot just for the sake of shooting. Non-lethal weapons exist. And they're almost always more painful. Instead of thinking up of yet another custom race or whatever it is, try to work on lower levels - turn that potential custom race into a subculture (or even a subspecies of a race) of one of the existing races. And consider if its theme will fit the setting. This way depth is created in the lore. People in position of power in a community (staff) should distinguish themselves with examplary behavior - no hypocrisy, no bias, suffering the same consequences of rulebreaking, respect towards fellow community members, fulfilling their duties. Don't make hubs too large. Especially not too long. Pay attention to the lighting - it's 50% of the building process. Starbound has a wide selection of light sources, but they're rather 'unbalanced' - many of them too bright. I'd suggest making your places dim - it creates nice atmosphere. Unless it's a workplace where flooding the room is absolutely essential. Allow players to switch the lights on and off. Give your character flaws. Maybe they're racist, maybe they're homophobes, maybe they grew up to be thieves or muggers. Or they're simply rude. Consider giving your character a job that isn't 'cool'. I've met many gunsmiths, programmers, engineers and surgeons. But not a single dentist, butcher, power plant worker or spa owner. Make these 'cool'. Make your character need something. Maybe they need a rare, expensive part if they own a food canning factory. Perhaps a certain industry in the Fringe is not yet developed enough to supply every sector at all times. Walking around a bar in armor or even military-looking gear might make other characters not want to do anything with you. Why not catch a cold and sneeze? Or be allergic to florans? Or trip and fall? Fumble during combat? Change your outfit often. No one walks around in the same clothes for months. Give your character an accent. Novakid are the weakest physically. Florans and Apex are the strongest. If your character is being secretive, give them a damn good reason. Otherwise they might be seen as fedoraclad tryhards. Stay away from even the mildest metagaming.