THE FORLORN LEGION Stage 1: Basic Synopsis Sexless vat-grown clones struggling with social issues of conformity and individuality. Androgynous, with smooth pale skin, few distinguishing features and three lidless eyes. Forever sealed into environmental suits filled with the substance required to sustain their survival. Each is “birthed” perfectly identical biologically, though different cloning facilities may have slightly different patterns of armor for each role, between which styles of suit also differ slightly, though they remain basically the same. Their bodies are laced with advanced cybernetics at “birth” all but locking them to their suit and allowing them slightly enhanced agility, strength and survivability than what would be offered to their bodies normally. Their suit also hinders them in several aspects. Without it, the air will burn their skin, leading to blisters, blindness and- eventually- death. It also severally limits their perception of touch, and if struck by an EMP the rest of their senses- entirely provided by the armor- will be temporarily disabled, providing a heavy, dark, terrifying shell for the effected Legionnaire. Spoiler: Image Conservative Legion culture values the individual as little as possible. A single legionnaire has no name of their own, being referred too as their job title or rank. A single indoctrinated legionnaire has no gender, will never be a member of a family, and knows no life but their job in service of the greater Legion. However, those who have freed themselves from the legion- deserters, adventurers and such- are quickly exploring the possibilities opened up to them, choosing names, genders, crafts and work beyond what would normally be available to them, forming an entirely new, space-born Legion culture. However, wether Loyal or Defector, the legion has an odd propensity for legends. Stories whispered around mustering huts, or over food paste meals. While the stories are passed from one clone generation to the next, all share a fascination with them. Unlike other races who’s stories may highlight a hero, or the feats of a group of individuals, the Legions stories are of their history as a race, both of past conquests against enemy warbands using fantastical tactics, or stirring defenses of one army against another. However the most popular of are the ancient past. The feats of the Legion in the service of their previous masters, and of those masters themselves, and their legacy. A favorite is of the Butterfly River, an ancient device of great power. Some say it has the power to unite the legion, or splinter it entirely. Some say it would revive the old masters, or replace them. Little is known, but many self proclaimed deserter “treasure hunters” now seek it...as well as a few sponsored legion teams. Warrior-slaves of a long-dead, long-forgotten precursor race, the Legion survived whatever calamity wiped out their former masters, forming a warrior-based, feudal society as they built upon what remained. Borders where drawn and redrawn as the still-active, semi-sentient cloning facilities pumped out generation after generation of clones to be integrated into their chosen warband to vie for control of the planet. Recently though, overall control has fallen under one “Lord General” who leads the society overall. Under them are a collection of “Commanders” who each lead their own territory and occasionally fight among themselves but still answer to the Lord General. Within the last decade or so, the Legion has rediscovered FTL, thanks to some donations- sometimes intentional, sometimes not- of offworlders, and have begun sending scouts, messengers, and refugees offworld to the stars. Intentions for Story & Setting Interactions Legionnaires are meant to be a race thats easy to pick up and play, but with plenty of character and moral questions and decisions if one wishes to dig deeper. As an example, one could simply make a Defector bounty hunter, using the skills they picked up in the legions service to make money for themselves rather than for the greater Forlorn. However one could also create a legion scout, venturing out into the galaxy in search of resources, allies and enemies of the legion and are met with a wide galaxy offering them a multitude of choices, and the ability to define themselves as they wish. Do they hold fast to their traditional values of the greater good before all else? Or do they take the chance to explore what makes them an individual? Perhaps some mix of the two? The faction itself, the Forlorn Legion, will also hopefully provide something new to the universe. Some young blood, prideful and haughty but just taking their first steps beyond their system. Full of wonder and hungry for conquest both in equal terms. How they and their culture interact with others will hopefully prove interesting.