Name: The Puppeteer Description: ( Imagine a small group of nanomachines) Abilities: - Allows for general control over the target's body - Can last a relatively long time - Has the ability to be either imprecise with it's movements or VERY precise via the allocation of the nanomachines (say, by giving up bodily control it could make you talk instead, or move your fingers around to write things down. ) Limitations: - Can only be used on organics - Must have an Injection/delivery for the nanomachines to enter. - Will be destroyed by EMP's. - The controlled movements are imprecise - User Gets Migraine on EMP. - Will be Destroyed by Nanomedicine. - Needs a turn for the Machines to connect with the biological nerve mapping of the host's body. - Can't control cybernetics - If it were to try killing the host, the nanomachines would take a while to rearrange in any given formation, giving a turn for the affected individual to move around. How does it work: Backing off glitch nanotechnology, these nanomachines function via neural control and can be controlled to 'Hijack' a body via sending a mass and complicated system of shocks to their muscles using the organic's own bioelectricity, this can last up to days ( 3 days ) as it's running off of the host's own body. The user would control the machines via neurological implant. Referenced Technologies (Optional): Any of the glitch tech involving nanites. Attainability: Semi-Closed, you could like.. Make it, but it was a custom made thing so you're gonna have to ICly want to be a bloodbender. [Industrial]
We talked about this privately and necessary edits were made. It's balanced enough to get a pass from me.