Wearable RS-08 Artemis Suit

Discussion in 'Denied' started by Khaos, Jul 19, 2017.

  1. Khaos

    Khaos Purple Man Impervium Donator

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    Originally posted by /profile/158-hit-by-a-parked-car/?do=hovercard" data-mentionid="158" href="/profile/158-hit-by-a-parked-car/">@Hit by a Parked Car




    Name of Aug/Tech:
     RS-08 Artemis Suit




    Description: 
    A sleek, thin (compared to other "power armor") suit. (( OOCly, armor is varying. ))




    History of Aug/Tech:
     The brainchild of Blake's thought process when walking past her own suit of power armor. Could mobility provide an edge over the bulky-ass bootleg tanks we have roaming around? Pulsar's ship still has some metal left over from his time in the GMFC, so why not experiment a little? (May or may not have rendered a room of Pulsar's ship an unpressurized wreck. Safety second!)




    How does it work?:
     A shield layer protects the wearer and is mostly on at all times (unless disabled via EMP or stress. The EMP will disable the shield on contact with the layer). Weaker than most personal shields, but able to deflect/block the first shot as long as it's less powerful than something along the lines of a mounted railgun. (In case I didn't describe it well enough: The shield, while idling, has a lower power consumption than what the suit can produce, but when in use, the shield will drain a little more power from the battery and the shield durability is lowered until it's destroyed, if it wasn't gone in the first shot. Regenerating shields, also.)




    An environmental shield layer under the first one. Unlike the shield above it, it is always on. Electric energy of any sort will be absorbed into the shield layer and basically discharge that energy in a return-to-sender kind of move in a spherical AoE (drains power). That's not the main purpose of this shield layer, however. The purpose of the shield layer is to generate a sort of artificial environment for the wearer to compensate for the insane G-forces produced while performing evasive maneuvers with the armor, something it excels at, but we'll get there later. However, the more G-forces it has to compensate for, the more stress is put on the system (and the more battery power it drains.) As a bonus, it also regulates temperature, air pressure, that kind of thing. Also deflects concussive waves, but those functions also drain more battery. 




    The final shield layer is basically in contact with the armor itself, and is only activated when the first shield layer is disabled. It's more of damage control than damage negation, deflecting bullets and lightening the kinetic energy delivered, but it'll still hurt, to say the least. The shield will not drain the battery because it doesn't exceed power production, even in use. Basically, once on, it's always on unless EMP'd or the first shield layer regenerates.




    Finally, the armor itself. A durasteel nanocomposite suit with rubium plating with aegisalt lining, coated with a little ferozium to counter the hilarious heat weakness rubium has. A gel layer is located under the nanocomposite. Two rapidly-self-recharging batteries are located right next to the shoulder blades (not high-capacity). The helmet contains a traditional HUD, containing system status, biosigns (of the wearer), the current state of the armor, and incoming threats (projectiles, people, etc). Very lightweight and built for minimal air resistance. (Backed by http://galaxycitizen.wikidot.com/metals)




    The armor has high-powered thrusters located on the back, the Achilles heel, and above the elbow. These would basically kill you from the acceleration alone at the maximum setting (if not break your bones, dislocate your spine, and kill your eyes' blood vessels from the G-forces) if it weren't for the second shield layer. Speaking of the second shield layer, in the instance that the shield is disabled for any reason, the thrusters are disabled immediately for safety of the user. Overrides are available in the rare instance that breaking bones and potential internal damage are necessary to get yourself to safety. Then you'll probably require medical assistance afterwards. Because you wouldn't need those overrides if you just needed a small puff of the thrusters to be safe, right? Just tank it. That's what the gel layer is for. Also, the thrusters are potentially the most draining of power in the suit's systems. They're only used for speed and evasive maneuvers, and that's basically it. If you're creative enough to find a different use, go for it. Don't yell at me if you spatter into the wall. (In case I didn't describe it enough: The thrusters, at the maximum setting, are used in quick bursts because of the stress it puts on the shield, heat, and the power consumption may exceed the power output. Blah blah blah, overrides at the cost of user safety.) If the battery is drained, all systems are shut down and the battery will go into cooldown mode before recharging normally.




    Intended use:
     Basically specifically to counter "heavy" power armor.




    Strengths:





    - Able to tank damage pretty well





    - High speed





    - Many safety measures in place to protect user





    - Battery can recharge on its own





    - First shot on the shield is always tanked unless it's a high-powered projectile. And I don't throw around the term "high powered" lightly.





    - Custom made, custom modifications.





    - Should probably just read the 
    How Does It Work
     section for the full thing.





    Weaknesses:
     




    - Unable to tank damage as well as most variants of power armor in GC. Hell, in general. It's a middle ground between traditional body armor and power armor (GC style), except with its own appeal.





    - Very reliant on the second shield layer. Take it out, and you cripple the system temporarily (or permanently, if it gave you the edge you needed to just kill the guy.)




    - Heat is a problem. Heatsinks similar to those in Elite: Dangerous can be used, but that creates hazards.




    - Can be really, REALLY, taxing on the wearer. You're putting a lot of stress on your brain to process everything that flies by you.




    - If the ferozium layer is compromised, going at high speeds and creating friction with the rubium is not a good idea.




    - ADDED: The suit is unable to be worn as standard equipment due to the fact that despite self-recharging batteries are present, the armor still requires an external recharge each day, and shorter if in use. AKA, this is not the suit to be lugging around all day nor is it for an extended engagement(s).




    - Should probably just read the How Does It Work 
    section for the full thing.





    How do you believe this will assist in benefiting roleplay?:
     I feel like this would break the meta on making power armor as tanky as it possibly can, and instead focus on moving quickly. Being a 'light' in the sea of 'heavies' and 'mediums'.




    Attainability: 
    [Semi-Open]





    Tags: 
    [Military]





     




    Note: I feel like people looking at this app will frown upon it, so I need to re/state some things. The armor is MUCH WEAKER compared to the power armor of GC. The first shield layer is WEAKER than most shields, but ALWAYS tanks the FIRST SHOT only if it's below, say, a direct hit from a cannon or railgun in power. The armor will only be given to people who I know for a FACT will RP the weaknesses properly. This specific set of power armor is strictly for AVOIDANCE, not TANKING.