Tools Project Loki

Discussion in 'Approved' started by Khaos, Jul 16, 2017.

  1. Khaos

    Khaos Purple Man Impervium Donator

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    Originally posted by /profile/158-hit-by-a-parked-car/?do=hovercard" data-mentionid="158" href="/profile/158-hit-by-a-parked-car/">@Hit by a Parked Car




    Name of Aug/Tech: Project Loki




    Description: A bootleg cloaking field. It's projected by a small, wrist mounted device, as small as a watch. The field does not surround the wearer, think of it like this, except the projector is on the person. [​IMG] (Credit to Tribes: Ascend)




    History of Aug/Tech: This concept was the spawn of several vague blueprints and sketches found in the abandoned ship that was Pulsar's. It was a vague design of a projected field of some sort, and attempts to replicate it resulted in the distortion field. Hey, if it works.




    How does it work?: It's basically a cloaking field stretched out into a wide square field. No improvement to the light refracting was made, hence distortion rather than light passing around an area.




    Intended use: To give the offending attacker a harder time getting an accurate, damaging shot.




    Strengths: 




    - I'm sure the Description, HDIW, and Intended Use sections explain a lot already.




    - Less-Than-Lethal




    - The image distorts more the further a person/object is away from the field.




    - Distortion field bends lasers elsewhere




    - Distortion field unfocuses lasers into flashlight beams if hitting an area of high distortion.




    - When a person steps into the field, it's a little like being microwaved where the field touches the skin. (SKIN.) Active Denial field.




    (Note that offscreen strengths are cut out)




    Weaknesses: 




    - Less-Than-Lethal




    - "Distortion field" is probably just a fancy name. People can walk right through it no problem.




    - Field works both ways, though targeting systems will be able to work around it if it has the right configuration and link to the projector.




    - Works on chance. No guarantees on avoidance.




    - Works on chance. No guarantees on laser nullification.




    - When a person walks through the field, the field weakens and has to reform which takes about 4 full seconds.




    (Note that offscreen weaknesses are cut out)




    How do you believe this will assist in benefiting roleplay?: I kind of want to introduce dice rolling into CRP. (Sort of like XCOM's chance system, I guess. It's been influencing me a lot lately. Not saying that HellScorn was inspired by HellWeave, because I had no idea HellWeave existed in XCOM2.) Anyway, I believe dice rolls will benefit the RP, because then people will quit arguing on "YOUCAN'THITTHATSHOT" when there's clearly a possibility, because clearly lucky shots are also a defining factor in solid hits. The only problem is having a trusted guy do the rolling for them. Chances are, getting a random person unaffiliated with the combatants is the solution.




    Attainability: [OPEN] [size=-2](Previously Semi-Closed)[/size]




    Tags: Industrial