Tools Gravity Gloves

Discussion in 'Tech/Augment Applications' started by zecon125, Jan 4, 2025.

  1. zecon125

    zecon125 Lizzer Staff Member Moderator Bronze Donator

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    Name: Gravity Gloves, Psycho Gauntlet, Kinesis Gloves

    Description: Gravity Gloves typically reach up to the wearer’s elbow, with an array of ZPEM emitters, as well as a power source and haptic sensors built into the device. Cosmetically, they tend to be extremely variable.

    Abilities:
    - Zero-Point Kinesis: Gravity gloves can be used to lift, move, and finely manipulate one or more objects within thirty feet of the wielder whose combined weight is ten pounds or lower.
    - Power Moves: Gravity gloves are capable of performing more powerful actions. Doing so taxes the device, temporarily disabling it for two turns (or twelve seconds) while the emitters recalibrate.
    - - Power Move Pull: The wielder targets one item within sixty feet, and pulls it toward them at around 50 MPH. For the purposes of this move, the glove has double its typical weight capacity.
    - - Power Move Push: The wielder targets one item already lifted by the gloves, and throws it out at 50 MPH.
    - - Power Move Crush: The wielder targets one item already lifted by the gloves, and crushes it. The maximum strength generated by this crush is equivalent to 150 PSI.

    Conditional Abilities:
    - Variable Size:
    Bulkier, full-arm versions of gravity gloves exist, which can move things twenty pounds or lower. Thinner or smaller versions also exist, which can move things five pounds or lower.
    - Combined Use: Utilizing several gravity gloves at the same time allows the wielder to grab and manipulate larger objects, up to the combined weight cap.

    Limitations:
    - Might over Magic:
    Items can be easily wrestled out of a gravity glove’s grip with physical might, making it difficult to grab weapons out of people’s hands, or target body parts.
    - Stage Magic: Because the gravity gloves are controlled by haptic sensors in the hands, the wielder must make obvious physical gestures when manipulating objects with them. Additionally, when the gloved hands are otherwise occupied, it severely limits the amount of manipulation the wielder can perform.
    - EMP Susceptibility: Although EMPing a gravity glove does not destroy them outright, it will cause all objects currently being manipulated by them to be dropped, and force them to recalibrate over two turns.

    Conditional Limitations:
    - Destructible:
    While not particularly fragile, Gravity Gloves are not designed to hold up to abuse. Direct attacks against them can easily damage the sensors or ZPEM emitters, rendering them weaker or useless.

    How does it work: Haptic sensors send directions out to ZPEM arrays along the gauntlet, translating hand motions to zero-point control. By utilizing many emitters at once, the user is allowed a level of fine manipulation that larger, more powerful devices sometimes lack.
    . . By focusing all of the emitters at once, the user is capable of pulling off various ‘power moves.’ Doing so exceeds standard parameters for the emitters, causing them to recalibrate before they can be used again.

    Flavor text: Gravity gloves are simple to make, simple to understand, and simple to use. As such, they’re everywhere. Certain low-power varieties are even sold as children’s toys in magic kits.

    Referenced Technologies: None

    Referenced Technologies: Zero-Point Energy Manipulation

    Attainability: Open

    Tags: [Industrial]

    Category: Tools