Name of Aug Tech: Gravitic Impartment Deconstruction Tool, "Gravity Hammers" Description: A standard Gravity Hammer is usually long, typically around 1.5 meters in full length; the shaft is typically constructed of a tungsten carbide with a 1 cm diameter core of durasteel that protects the shaft from bending. The head typically is large, cylindrical and rounded at the rear end. The base of the head is constructed of impervium and a layer of graphene shock absorbers and durasteel that protect the base from ballistic damage, while the majority of the head is constructed of durasteel with the hitting face being layered thinly in impervium compound with rows of hexagonal shaped, blue gravitic channels. The entire hammer weighs around 35 kilograms, with the head constituting most of the weight. In the back of the hammer, embedded is a cerulium battery that charges the field with the aid of kinetic motion. History of Aug/Tech: Gravity hammers arose as weapons throughout many advanced empires, typically the weapon of choice of large juggernauts of melee oriented warriors. One such empire that invested heavily in the weaponized use of gravitic fields was the Magnum Imperium; originally, the Imperium used the Gravity Hammer as a deconstruction tool, though it quickly grew in popularity among the Juggernauts of the Imperial Legion and was adapted to a weaponized form. How does it work?: The Gravity Hammer is a large, heavy hammer that imparts an extremely powerful shockwave into whatever it hits; to do this, it utilizes a gravitic field generator that will actively charge the field as the hammer swings, using the kinetic energy gained in swinging to serve as a catalyst for unleashing the gravitic field. When the hammer collides with an object, the field is unleashed as a gravitic disturbance that acts a shockwave, imparting into the object a massive amount of kinetic energy; the hammer would impart a force double that of what would normally be swung, most often cracking bones and denting even thick armor; the force can damage an android's internals, and can knock an opponent back with considerable force. The force is also capable of cracking the ground easily with stronger swings, and can send thrown projectiles flying at high speeds. Walls are easily demolished, a basic wooden wall having a large hole crashed into it from a single hit of a Gravity Hammer. Because kinetic energy charges it, the harder one were to swing, the more force is applied; if one were to jump at quite a height and slam the hammer against the ground, the ground would shake and crack immensly, likely shaking people off their feet and also risking damage to the integrity of the hammer. However, the Gravity Hammer's weight is extremely heavy at 35 kilos; a human with average muscle mass may have difficulty lifting it, though a human of larger musculature would be able to with effort; power armor or an exosuit makes this easier. Because the hammer uses kinetic energy to charge, and is extremely heavy, it is very difficult to stop once swung, and will always unleash the gravitic force if left at rest after swinging. Because of this, the hammer is also an easy task to dodge against; the best targets of a Gravity Hammer would be buildings or slower enemies. Whens swinging a Gravity Hammer, however, it is important that one actually hits the target; prolonged swinging can result in the premature emission of the gravitic force into the air, which may knock the user down and wear down the impervium base of the hammer. If the impervium base were to snap... Hope that it does not. The built up gravitic force would collapse upon itself, instead emitting outwards and causing the head of the hammer to either explode in sharp shrapnel and gravitic force, or become redirected into the shaft which may pulverize the user's arms and turn metal to measly scrap; the whole hammer head breaks when this occurs, typically along with the user. Against a powerful EMP, the hammer simply ceases to work and its electronics must be repaired by a technician. If the impervium base were to be subject to heat, the hammer may become skelwed as it strikes a surface, giving it an extremely awkward angle and dampening its efficiency; this can also lead to the base failing, but a small layer of durastee plated above the impervium base will protect against heat somewhat. The hammer is activated when it is held by a compatible biosignal; deactivating it requires a simple biosignal, and will automatically deactivate if dropped. Intended use: Collateral damage and blunt force Strengths: - Graviton-enhanced strikes impart massive force into the target, shattering bones and severely denting armors and such. - Charged by swinging; extended swinging can lead to powerful shockwaves. Jumping from a height and swinging would impart a massive shockwave that would knock people from their feet. It is not suggested to jump too high from this, or the unleashed force may prematurely detonate and knockback the own user (this is a failsafe; it is better than breaking the head upon impact.) Weaknesses: - Swinging direction cannot be changed once swung. - Impervium is heavy, and so is the hammer. - Easy to dodge usually. - Has difficulty denting impervium, naturally. - Breaking the head results in severe self-harm by either explosion or arm pulverization. How do you believe this will assist in benefiting roleplay?: We have futuristic versions of swords and guns; vibroblades, plasmablades, so why not gravity hammers? It adds more variety. Attainability: Open - Several people have come up with different designs of gravity hammer, though all usually look similar to each other due to the impervium needed and the length of the shaft needed to safely impart its force. However, one would need to purchase it from a manufacturer, and are generally very expensive. Tags: [Military]