EMP Grenades

Discussion in 'Deferred' started by PrivateNomad, Jul 4, 2017.

  1. PrivateNomad

    PrivateNomad There goes my hero, watch him as he goes Staff Member Technician Gold Donator Event Builder

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    Name: Electromagnetic Pulse Grenades




    Description: 




    [​IMG]



    (Above: A typical timed EMP grenade, triggered by a simple hard press of the button after unscrewing the cap. Some EMP grenades may also be detonated by impact, or other means.)




    EMP Grenades are grenades that, when detonated, produce a very strong electromagnetic pulse that can disable or even destroy electronics that are in its radius, a useful tool against enemies such as androids, or people using sensitive weapons such as coilguns or plasma blades.




    The interior of the EMP grenade is a large, two-headed coil of cerullium wire that helps to produce and control the pulse by condensing the radius of the field. The center of the grenade contains a fully charged supercapacitor that when detonated, overloads the coil with a bright electric arc that detonates the grenade and creates the strong pulse. Do to these relatively simple components, EMP grenades are not difficult to create, needing only a trigger mechanism, charged supercapacitor, and an abundant amount of coiled wire. One must be careful when handling supercapacitors, as they are capable of killing with a high voltage electric shock.




    Abilities: 




    Detonates a military grade electromagnetic pulse in a radius of 6 meters, affecting any electronics that are not shielded by a Faraday cage or sufficient cerullium, or any electronics behind damaged shielding. Robots, androids, and prosthetic limbs will be disabled for 3 combat turns should they be EMPed on the conditions above, their sensors jumbled for a turn afterwards.


    Will permanently destroy the electronics of more sensitive devices such as plasma swords/shields, coilguns, vibroblades, etc., if they are not protected on the conditions described above (many weapons and such cannot be protected, such as plasma blades, typically electronics making use of an open hole or projector). Electronic lights will also be disabled for approximately 15 minutes, until then they may be rebooted.


    Limitations:




    One-time use only, being a disposable grenade.


    Affects any vulnerable electronics in its radius, friendly or not.


    How does it work: Quite simply, when the grenade is triggered, the fully charged supercapacitor discharges its high-volting charge throughout the cerullium coil, the symmetrical shape using variable field technology to condense the pulse radius.




    Flavor text: EMP Technology has existed for over a thousand years, though perfected in EMP form on the year of 2214 by the human agency DARPA, used in numerous forms against enemy electronics and even in high-power bombs to disable entire electrical grids, a tool used in abundance in the human Mechanization Wars. Today in the Fringe, most EMP grenades are engineered from scrap capacitors, coils, and other electronics, sold for approximately 80 Px ((40 USD)) per unit.




    Referenced Technologies: N/A




    Attainability: Open





    Tags: [Military]





    Category: Ranged Armaments
     
  2. Markus Aleksandr

    Markus Aleksandr The Liberated Bronze Donator

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    Deferred to Weapons Lore