For as long as I and others before me have been on GC, there has been an inescapable truth about this community that has plagued its on server environments for years and years: The Bar. I was not around to know if there was one prior to horsebutt, but the horsebutt bar itself seemed to become integral to the setting. Yes other hubs were in use, regularly were small clumps of people on purgatory or the nova cafe, but additionally the server had a far higher playerbase back then as well, so its not that the proportions themselves have changed, just the net users online. So what makes bar hubs so popular? Some people enjoy idle rp, get the conversation in, a break from whatever plots they have going, make a new friend. That's fine, I for one deplore the thought of spending hours just sitting and talking and would rather be causing mischief without the risk of an entire hub filling my hide with lead or a terrifying alpha and its purgatorian worm friend yeeting me from the stairs, but that's just me. Idle rp sustains the bar hubs, but one does not need a bar to do such calmer roleplay, see the garden on haven, or the various other locations there like the clubs or restaurants of even for a time the apothecary I owned. Similar in setting, but different enough to be a unique location with unique world interractions. But this calls to attention a pattern: If its not a bar hub, but has traits like a bar hub, it may receive some attention Perhaps it was the era of the outpost bar that lead to this situation? The outpost was brought about by a game update wherein there was a single location accessible from any system, granted the player acquired the minerals to activate a gate. This subspace bubble became THE hub, with very little going on outside of it at all, despite there being teleporters with other locations loaded and present. Every now and then a new hub comes along and gets its five minutes of fame, but at the end of the day, everyone went back to the outpost. Initially we could blame convenience on this. anyone could get to the outpost from anywhere, but soon we introduced the concept of teleporting to any hub from the safety of one's own ship. Now EVERY hub was just as convenient as the outpost, but even then few saw the light of day. Furthermore, whence the outpost was removed, whatever hub had the most accessible bar came to replace it. It is such a strange phenomena that if anyone ever hopes to have a remotely active hub to this day they must have a bar, or a bar-like environment. I understand some people are just edgy and think downing a whole bottle of vodka is cool, and they can do that if they so chose. but what about the lowlifes? what about the criminals? what about the high profile and elite? A setting should have, and ours infact does have, a WIDE roster of character types, but because only one main hub; Garlen- namely winstons- is in active at any time on the server, if you wish to have any sense of on server rp you must go to winstons more often than not. Its limiting to those of us who would not want to put our character out of place just to get some juicy interraction. Currently I have bore witness to discord rp taking over all the non-bar settings, and also home to a good chunk of the kind of characters that typically would not spend all their waking hours at a bar. Surely making a non-bar hub would fix this no? well its been attempted, and it has failed. Its not that making a non-bar hub is more time consuming, nor is it any less convenient than making one either, it just simply seems that if it is not a bar hub, you are very unlikely to get any traffic, regardless of how much time and effort was put in, thus creating a feedback loop where creative minds almost feel like its not worth their time to even make a hub in general knowing in advance it wont be successful. So I ask what all your thoughts are on this matter? Why is the bar hub reigning supreme? How can we resolve this and bring balance to the different types of hubs? I've had some ideas of my own, some more radical and experimental than others. Perhaps a return to before the teleporter network would see people sticking to some hubs more than others as they feel invested for going through the effort of travel? What about a hub to replace the likes of the old outpost, one that acts as a mediator between hubs that every ship's teleporter can connect to, but to access any of the other hub teleporters you must go there and find the right station or taxi ship? Perhaps simply a return to the idea of a Featured Hub per month? Who knows, this is a discussion, go nuts have fun and DISCUSS!