Ranged Armaments Modular Wrist Gauntlets

Discussion in 'Denied' started by Khaos, Jul 16, 2017.

  1. Khaos

    Khaos Purple Man Impervium Donator

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    Originally posted by wilbee10091




    Name of Aug/Tech: Modular Wrist Gauntlets




    Description: It looks like a thick metal bar with metal clamps around the wearer's arm(s): Depending upon the Modules on it the look can be different from described,

    the flame thrower module would obviously have a nozzle and erchius fuel tanks, just an example




    History of Aug/Tech: The tech originates from Wilbee Invictus's Weaponry designs he made that was then modified by Malcom Invictus, which was then sent back to Wilbee for adjustments.

    He then got the idea to make it modular to make it available to different fields of work, from bounty hunting to having a small industrial mining laser attached to it,

    to acrcheology and exacavation work. Which is why he made it modular. It was then sent back to Malcom as a partly completed completed project and then he added in a

    way to fit all of the components in by having certain slots for different modules, from ship controls to dart guns to shotguns. He then sent it back to Wilbee for

    final adjustments before the prototype was made. (which is this augements history)




    How does it work?: There are a multitude of buttons on the wrist gauntlets for different functions. Depending upon the amount of modules there can be up to 50 buttons on it at a time.

    For the flamethrower, there are erchius fule canisters in the back which can be removed for reloading, with the mining laser attachment it is mounted on the front and the

    intensity and length(Up to 3m of length can be lessened if that might be a bit op even though it isnt very strong it can still do damage to organic flesh or metals

    depending upon the intensity of course), it could also have a sort of tazer that can be activated upon contact that would deliver the same voltage as a tazer.(a modern day 2015 tazer)

    It would have a radio on it if that module is inserted into it.




    Intended use: -It was oringally meant for combat but it can be used for industrial means as stated above. In combat you would have enter ina series of button codes to activate

    the weapons.




    Strengths: The modular design allows for many different types of benefits: Flamethrower could be used to deter organics and harm them. Industrial mining laser could be used for

    cutting through ship hulls but it would take some time because it is so small.

    The dart gun module has 5 modes:

    Poison: They could either be use dot deliver a lethal neurotoxin or a hallucigenic.

    Tranquilizer: Used to subdue an opponent non-lethaly

    Game of darts cheat mode: Being a dirty cheater in a game of darts(for those using this for money making)

    Sharp dart: Used to stab or cut an opponent and distract them hopefully.

    Tracker dart: Fires a tracking darts at an oppoent that could latch onto clothing, but it would not latch onto skin




    Weaknesses: The downsides are:

    -The button combinations can take time to enter depending upon the module.

    -Flamethrower requires 9 button presses

    -Dart:

    -Poison requires up to 30 button presses due to entering the right poison for the job

    -Tranq requires 15 to put in the right tranquilizer

    -Game of darts requires 1 or 2 button presses

    -Sharp dart requires 4 or 5

    -Tracker dart requires 20 to enter in the right frequency for the tracker

    -Gauntlet can be disabled by emp

    -If erchius cansisters are hit they will explode

    -only enough fuel for a 2 minute continuous 3m jet of fire then they must be taken out and replaced

    -Tracker dart can only attach on clothes or equipment not skin

    -




    How do you believe this will assist in benefiting roleplay?: It would allow a level of customization to a gauntlet they wear other than just putting a spike on it and

    calling it a day, it would add a certain level of customization not commonly seen on such a small scale.




    Attainability: [Open] (Average cost 3000 pixels)




    Tags: [Military]
     
  2. Markus Aleksandr

    Markus Aleksandr The Liberated Bronze Donator

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    Denied for several reasons.