Original by xxscorps. Name of the technology or augmentation Light Augmented combat suit. Description of the technology or augmentation Light combat power armour with nano weave and light aegisalt protection Various combat measures that take your power up. Shields counter the weak armour. A small plasma sword from the wrist. Slow output reactor somewhere in the back extension. Power pack extension, made for fast input and output, but low storage. allowing for one combat ability. How does it work: =The nano-weave allows for maximum mobility while the aegisalt provides a little more protection to certain areas. =Nano weave is thin nano sized strands of Durasteel and Aegisalt threaded together like thick clothing. =The shield includes a particle generator that sort of magnetises to various hard-points on the armour, incasing it in particle shielding. The shield stores power given to it on startup by 50 of the 100 mini-batteries. E.g 50%. The shield generates once, a hit breaks the shield, it regenerates taking 5% of the 50% power away, giving it the ability to take 10 8mm, The shields capacity is therefore equal to 50 Mini batteries. =Combat measures include: =Overloading of movement systems to allow for a 10 second boost to mobility and a slight force increase with melee weapons if used due to the speed of attacking.. (2x the normal speed of joint movement.) =Energy discharge uses the plasma sword generator to discharge the energy in your batteries in a light electrical attack, Good for impervium and machines. =Throwing down of your shields onto the floor by removing the shield generator. from its case makes it so an energy wall is created, leaving you vulnerable but protecting allies, this is accomplished due to the stored power at startup, it detaches from a charging point in the main battery Grid on the back extension. =Powerful plasma sword, generated for 20 seconds, Damage is based on the "basic plasma blade tech" app =Back extension contains the ever so important batteries, these are 100 mini-rechargable high output, medium input batteries, their rechargable nature means that there is a low storage on the batteries, the reactor is connected to the main grid of 100 batteries. =Note the strength increase of this armour is 2x of your characters initial strength. =Meant for maneuverability, the suit allows for interesting maneuvers, if you know how (E.g flips, and such.). The reactor has just enough output to keep up the batteries at a stable level during standard operations such as not using abilities. What is it's intended use: Combat and light protection versus energy weapons, and light projectiles. Strengths: Powerful combat abilities, useful in the right hands Light protection against weaponry with the shields These shields can take about 10 8mm bullets before dying off, Shields take 10 seconds to recharge and take up about 50% of your power while recharging, not impairing movement. Extra head armour protects you from 8, 8mm caliber bullets. Armour plating over the nano weave can take about 4-5 8mm bullets before a hole is made, then the nano-weave protection applies to that certain area. Armour plating for shoulder guards, and knee guards, also elbow guards. Weaknesses: Slow output reactor ensues that you will always lose 90% (90 empty batteries) of your power when using any of the three combat abilities, making you slow and sluggish for 30 seconds while it recharges. Essentially it will be like fighting without power armour at this point. The weave on its own is like paper compared to weaponry of the fringe. <8mm caliber ammunition will go through about 50% of the time. otherwise being stopped by the nano-weave. Assuming this is fired from a rifle. You see through cameras, this is so extra armour can be put in place in the helmet, stopping a similar amount to the shield, about 8 bullets. EMP can take out those cameras, shields, reactor, joints and batteries, leaving you helpless and slow. (You can move however, the armour isnt that heavy.) Shield will need recharging in the battery pack if it runs out on the floor. Attainability: Open How do you believe this will assist in benefiting roleplay?: Combat abilities spice up combat, giving a surprise, and an interesting thing to try and counter Tags: [Military]