Wearable Slipsuits

Discussion in 'Tech/Augment Applications' started by zecon125, Jul 7, 2026 at 2:38 PM.

  1. zecon125

    zecon125 Lizzer Staff Member Moderator Bronze Donator

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    Name: Slipsuits, Xinoddus 'Slip' Technology

    Description: Slips are an exotic form of stealth technology, primarily utilized by the Xinoddus Empire prior to Vazkedar's War and paired with standard invisibility tech. Slip technology utilizes an anomalous compound(ZINOX-543) to project a stable 'bubble' of heightened cuils around the user, allowing them to exploit altered physical laws to their advantage. This level of anomaly is dangerous to the body, limiting the length of time a user can be 'in slip.' For slip technology, this level is exactly 5.43.

    From an outside perspective, individuals experiencing 5.43 cuils disappear, leaving behind only a heightened cuil level to trace. This is what the Grey refer to as 'entering slip.' A user in slip can't be interacted with in any mundane way, nor interact with others outside of slip. Those in slip perceive themselves to be in the same area as before, except it is barren of all animate matter. "Animate" is used here as the relevant laws of nature seem to draw a distinction between inert matter, which can not move of its own volition, and animate matter, which can. For this distinction, cameras and automated turrets are considered animate matter, and as such are not present within slip, though their mounting often is. Items which originate from animate matter, such as bullets or grenades, are treated as animate matter. Mechs, cars, and other person-sized vehicles are considered animate matter, but spaceships, space stations, and planets aren't.

    The maximum safe threshold for slipspace is exposure is thirty-six seconds within a five minute interval. Anything longer has dangerous, but predictable, health effects. Organic and synthetic lifeforms can enter slip, and two individuals in slip can perceive and interact with each other as typical.

    Slip tech is most commonly seen in the form of full or partial suits, but can be installed as a particularly invasive cybernetic modification, though very few surgeons in the Fringe are capable of such. The technological components of slipsuits are well understood, but the origins of ZINOX-543 are unknown, greatly limiting the number of suits that can be created.

    Abilities:
    • Hides the user from all methods of detection except the cuilometer, while also safely removing them from any dangers around them for a limited time.
    Limitations:
    • Within a five minute interval, a user can only be in slip for a maximum of 36 seconds (six turns). This interval starts the first turn they enter slip, and the 36 seconds (six turns) do not need to be continuous. Any longer, and the individual begins to experience issues.
      • At six seconds (one turn) of over-exposure, organics experience a physical sensation similar to drowning, which persists until they exit slip. This induces shortness of breath and sometimes manifests an unknown fluid in the lungs. This persists for three turns once triggered.
        • Synthetics instead experience severe disorientation as short-term memory degrades, with coordination being similarly affected. The user may miscount things in front of them, forget the layout of the local area, or misjudge distances, among other examples. This persists for three turns once triggered, before the relevant subsystems reboot.
      • At twelve seconds (two turns) of over-exposure, organics manifest inexplicable injuries, typically around their extremities. These range from lacerations to a simple absence of skin. Clothing or armor worn above the affected area remains undamaged.
        • Synthetics instead experience strange bodily degradation. Examples include sudden, large coats of rust that make the metal beneath much more brittle, large punctures that jeopardize faraday cages, or the sudden appearance of barnacle-like creatures around vital joints.
      • At eighteen seconds (three turns) of over-exposure, organics experience clouded vision, perceiving the world as blurry shapes without color. Hearing is similarly muffled. These effects persist until the eyes and ears can be thoroughly rinsed.
        • Synthetics instead experience noticeable corruption in audio and visual feedback. Colors bleed into each other, revealing dead pixels in their blur and creating artifacted mosaics. Audio reception is clotted with a strange melodic noise. This persists until relevant cameras and microphones can be replaced.
      • At twenty-four seconds (four turns) of over-exposure, the user fails to exit slip of their own volition. Sometimes, their corpse will appear a few minutes after. Other times, they simply vanish, not even leaving behind spiked cuil levels.
      • Interlopers, like the Firstborn and the Visitant, do not suffer from the effects of over-exposure up to the eighteen second mark, but will be similarly lost if they stay in slip for twenty-four seconds or longer. Interlopers that are lost to slip do not re-emerge.
        • Cuilwalkers do not experience the drowning sensation typical at six seconds of over-exposure. Despite this, they still become lost to slip at twenty-four seconds of over-exposure.
    • Individuals who utilize slip technology frequently experience strange side effects on a physical and mental level, often requiring extended treatment in notably low-cuil environments.
      • Technology frequently taken into slipspace will degrade and break overtime.
    • When EMP'd, a powered slipsuit will forcefully shunt the user into slipspace for three turns. This can easily get someone over the safe exposure threshold, and for this reason most suits allow the operator to easily remove their power source- preventing or prematurely ending the effect.
    • Devices can not connect to the nexus or radio channels while in slip.
    Conditional Limitations:
    • Users entering slip while on a vehicle, such as a helicopter, may be shocked at the sudden disappearance of that vehicle on the other side.
    How does it work?: Slip technology works by exploiting the anomalous properties inherent to ZINOX-543, bathing the user in a specific dosage of cuils. This is done through electrically agitating the compound, a process which does not expend it. The most notable effects of the slipsuit are inherent properties to 5.43 cuils, and not performed by the suit.

    While the dosage generated by the compound is 5.43 specifically, it is theorized that slipspace may occur in 'frequencies' varying between 5.40 and 5.49, wherein individuals at 5.40 would not be able to see individuals at 5.41-5.49.

    Flavor text: During the the height of their empire, Xinoddus researchers made many attempts to breach the veil and discover universes beyond their own. One such project involved subjecting individuals to gradually rising cuils in an attempt to discover the boundaries where one set of physical laws gave way to another. It was through this that the Xinod discovered the existence of the slipspace threshold, and its many useful properties.

    While the Xinod seemed to have a more complete understanding of slipspace, much of their research has been lost to time in the years since, leaving its exact nature understudied by modern science. Despite this, many groups still covet the now mysterious ZINOX-543, especially in the Fringe.

    Frequent users of slip technology experience a strange attraction to slipspace, manifesting as a desire to push the technology and their own cuil-resistance to its limit. Indulging in this desire often leads to individuals never deactivating the suit and becoming 'lost in slip.' To counteract this, most slipsuit users take a cocktail of strange drugs and undergo grounding exercises in high-reality environments.

    Attainability: Semi-Closed. While most of slipsuits are well understood, very few groups have access to ZINOX-543, which is a necessary component for the device. Slipsuits are intended to be handed out as loot in events related to the Xinod, or by groups that can acquire the substance.

    Tag: [Industrial]

    Category: Wearable

    Note: Slip technology is largely based off of the Titanfall 2 ability Phase Shift, and understanding how that works may make parsing this admittedly complex app easier.