Name of Technology or Augmentation: FireStar Gauntlets Description: A Pair of Metal Gauntlets that have properties that enable them to fire 3 seperate modes based upon certain Nanotechnology. Made of weak layers of Durasteel and Ferozium. They have a central emitter and emitters on the ends of the fingers and the thumbs that allow it to fire either a PEP, a Fireball, or a spike of Ice at high speed, or with the Fire and Ice, to freeze the immediate area around the glove or burn it, as well as retractable spikes on the fingers How does this Technology Work?: It runs upon small amounts of nanotechnology, that when set to a certain mode can excite Oxygen molecules in the air to create fire and use small matter-manipulator like techs to hold it in place, and slow down the moisture in the air, requiring it to be there, to create Ice, which can be held in place, and a third mode that creates a PEP Projectile that fires a piece of ablative plasma which can taze and knock people off their feet upon hitting them. They can be used in-somewhat Tandem with fire and PEP or Ice and PEP, but not Fire and Ice.. for obvious reasons. It is powered by a nanobattery in the palm of the gauntlet which if damaged, will stop it from working. Upon needing to be fired, it will fire the object at high speed until it hits something or dissolves. It is activated by finger pulses in the ends of the gloves. Intended Use: To Provide a Edge to Combatants at close range and somewhat range, specifically for wearers of light armor Strengths: - Can burn targets, cool them down and puncture them with a ice spike or knock them off their feet - Close range cutting power, equal to that of a dagger - Light and easy to hold Weaknesses: - If the Power supply is damaged, will misfire - Is useless upon reaching a range bigger than 10 Metres - If any of the emitters are damaged, will cause the device to malfunction Attainability: Open Tags: Military How will this benefit roleplay?: Quite a odd non-lethal weapon so we dont end up killing each other 24/7
Battery/Capacitance needs more concrete values (i.e.- x uses of ice/fire per battery/charge). Temperature ranges would also be nice @Pinkbat5